Using the Water Battle game in the classroom
Kids grow up with games. They love games! A serious game is an effective method of teaching children about water saving. The Water Battle is
Kids grow up with games. They love games! A serious game is an effective method of teaching children about water saving. The Water Battle is
Besides producing and distributing clean drinking water, water companies also take on other tasks. For example, sharing knowledge about water consumption and water conservation. Today’s
If you want to teach someone to save water, you will have to change his or her behavior. The more accustomed someone is to certain
One of the most frequently asked questions about gamification solutions is; “How long will end-users play this game?” This is a legitimate question because even
Water is an essential commodity for humanity’s existence. Unfortunately, its supply over the years has been a challenge for reasons such as climate change and
As a water company, it is important to keep customers satisfied and engaged. Gamification and serious games make the user experience fun and keep users
Sometimes water companies contemplate the possibilities of developing their gamification solution . In this article, we will make a high-level assessment of the question, ‘can a water company develop its gamification solution?’. In the end we encourage water companies to collaborate with third party gamification firms to develop solutions.
Creating a gamification solution for behavioural change is pointless if it does not achieve its purpose. The implementation of a gamification solution is not as straightforward as one might think. Did you know that factors such as the gamification firm you work with, internal support from your organization, cooperation with local stakeholders, and communication are needed for a successful implementation?
Are you about to deploy gamification for your organization? Then you’re probably wondering what you need to take into account. There is more expertise involved in
as a tool to influence consumer behaviour Sometimes water companies find the quest to change household consumption behaviour overwhelming but this should not be the
By the end of this article, you will understand why UK Water Companies must start considering serious gaming as a solution to cause behavioural change
Serious games are games that have another purpose besides entertainment. But what are serious games exactly? They are used to promote learning and behavior change. Serious
We have all, consciously or unconsciously, participated in some form of gamification. Think of getting a free cup of coffee with a full savings card
We cannot imagine spending a day without water. In the Netherlands for example, the average water consumption per person in a one-person household is 52,000
This article will be the first of our literature review series on scientific projects conducted on serious gaming/gamification and environmental sustainability. The goal is to